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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "client/systems/assetloading.h"
#include <chrono>
#include <memory>
#include <string>
#include "client/scripting/clientscripting.h"
#include "client/scripting/clientuielements.h"
#include "client/scripting/imguifunctions.h"
#include "common/components/surface.h"
#include "common/scripting/luafunctions.h"
#include "common/systems/loading/hjsonloader.h"
#include "common/systems/loading/loadcities.h"
#include "common/systems/loading/loadcountries.h"
#include "common/systems/loading/loadgoods.h"
#include "common/systems/loading/loadnames.h"
#include "common/systems/loading/loadplanets.h"
#include "common/systems/loading/loadprovinces.h"
#include "common/systems/loading/loadsatellites.h"
#include "common/systems/loading/timezoneloader.h"
#include "common/systems/science/fields.h"
#include "common/systems/science/technology.h"
#include "common/systems/sysuniversegenerator.h"
#include "engine/asset/assetmanager.h"
Namespaces | |
namespace | cqsp |
namespace | cqsp::client |
namespace | cqsp::client::systems |
Functions | |
void | cqsp::client::systems::LoadResource (AssetManager &asset_manager, Universe &universe, const std::string &asset_name, void(*func)(Universe &universe, Hjson::Value &recipes)) |
template<class T > | |
void | cqsp::client::systems::LoadResource (AssetManager &asset_manager, Universe &universe, const std::string &asset_name) |
void | cqsp::client::systems::LoadPlanetProvinces (AssetManager &asset_manager, ConquerSpace &conquer_space) |
void | cqsp::client::systems::LoadAllResources (AssetManager &asset_manager, ConquerSpace &conquer_space) |