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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "client/systems/assetloading.h"#include <chrono>#include <memory>#include <string>#include "client/scripting/clientscripting.h"#include "client/scripting/clientuielements.h"#include "client/scripting/imguifunctions.h"#include "common/components/surface.h"#include "common/loading/fields.h"#include "common/loading/hjsonloader.h"#include "common/loading/loadcities.h"#include "common/loading/loadcountries.h"#include "common/loading/loadgoods.h"#include "common/loading/loadnames.h"#include "common/loading/loadprovinces.h"#include "common/loading/loadsatellites.h"#include "common/loading/loadterrain.h"#include "common/loading/planetloader.h"#include "common/loading/recipeloader.h"#include "common/loading/technology.h"#include "common/loading/timezoneloader.h"#include "common/scripting/luafunctions.h"#include "common/systems/sysuniversegenerator.h"#include "engine/asset/assetmanager.h"Namespaces | |
| namespace | cqsp |
| namespace | cqsp::client |
| namespace | cqsp::client::systems |
Functions | |
| void | cqsp::client::systems::LoadResource (AssetManager &asset_manager, Universe &universe, const std::string &asset_name, void(*func)(Universe &universe, Hjson::Value &recipes)) |
| template<class T > | |
| void | cqsp::client::systems::LoadResource (AssetManager &asset_manager, Universe &universe, const std::string &asset_name) |
| void | cqsp::client::systems::LoadPlanetProvinces (AssetManager &asset_manager, ConquerSpace &conquer_space) |
| void | cqsp::client::systems::LoadAllResources (AssetManager &asset_manager, ConquerSpace &conquer_space) |