Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Namespaces | Functions
assetloading.cpp File Reference
#include "client/systems/assetloading.h"
#include <memory>
#include <string>
#include "client/systems/clientscripting.h"
#include "common/scripting/luafunctions.h"
#include "common/systems/loading/hjsonloader.h"
#include "common/systems/loading/loadcities.h"
#include "common/systems/loading/loadcountries.h"
#include "common/systems/loading/loadgoods.h"
#include "common/systems/loading/loadnames.h"
#include "common/systems/loading/loadplanets.h"
#include "common/systems/loading/loadprovinces.h"
#include "common/systems/loading/loadsatellites.h"
#include "common/systems/loading/timezoneloader.h"
#include "common/systems/science/fields.h"
#include "common/systems/science/technology.h"
#include "common/systems/sysuniversegenerator.h"

Namespaces

namespace  cqsp
 When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game.
 
namespace  cqsp::client
 
namespace  cqsp::client::systems
 

Functions

void cqsp::client::systems::LoadAllResources (cqsp::engine::Application &app, ConquerSpace &conquer_space)