Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
audioasset.h
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1/* Conquer Space
2 * Copyright (C) 2021-2023 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include "engine/asset/asset.h"
20
21namespace cqsp {
22namespace asset {
23class AudioAsset : public Asset {
24 public:
28 virtual float Length() = 0;
29
30 virtual ~AudioAsset() = default;
31
33};
34} // namespace asset
35} // namespace cqsp
The base class for assets.
Definition: asset.h:157
Definition: audioasset.h:23
AssetType GetAssetType() override
Definition: audioasset.h:32
virtual float Length()=0
virtual ~AudioAsset()=default
AssetType
Definition: asset.h:31
@ AUDIO
audio as the type parameter in resource.hjson
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21