Conquer Space
0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
src
engine
audio
audioasset.h
Go to the documentation of this file.
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/* Conquer Space
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* Copyright (C) 2021-2023 Conquer Space
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "
engine/asset/asset.h
"
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namespace
cqsp
{
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namespace
asset {
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class
AudioAsset
:
public
Asset
{
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public
:
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virtual
float
Length
() = 0;
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virtual
~AudioAsset
() =
default
;
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AssetType
GetAssetType
()
override
{
return
AssetType::AUDIO
; }
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};
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}
// namespace asset
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}
// namespace cqsp
asset.h
cqsp::asset::Asset
The base class for assets.
Definition:
asset.h:157
cqsp::asset::AudioAsset
Definition:
audioasset.h:23
cqsp::asset::AudioAsset::GetAssetType
AssetType GetAssetType() override
Definition:
audioasset.h:32
cqsp::asset::AudioAsset::Length
virtual float Length()=0
cqsp::asset::AudioAsset::~AudioAsset
virtual ~AudioAsset()=default
cqsp::asset::AssetType
AssetType
Definition:
asset.h:31
cqsp::asset::AssetType::AUDIO
@ AUDIO
audio as the type parameter in resource.hjson
cqsp
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition:
clientctx.h:21
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