Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "client/scenes/universe/interface/provincewindow.h"
#include <limits>
#include <string>
#include "client/components/clientctx.h"
#include "client/scenes/universe/interface/marketwindow.h"
#include "client/scenes/universe/interface/sysstockpileui.h"
#include "client/scenes/universe/interface/systooltips.h"
#include "client/scenes/universe/views/starsystemview.h"
#include "common/components/economy.h"
#include "common/components/infrastructure.h"
#include "common/components/name.h"
#include "common/components/orbit.h"
#include "common/components/organizations.h"
#include "common/components/population.h"
#include "common/components/ships.h"
#include "common/components/surface.h"
#include "common/systems/actions/shiplaunchaction.h"
#include "common/util/nameutil.h"
#include "common/util/utilnumberdisplay.h"
#include "engine/cqspgui.h"
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::client |
namespace | cqsp::client::systems |