Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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Go to the source code of this file.
Namespaces | |
namespace | CQSPGui |
Gui with sound | |
Functions | |
void | CQSPGui::SetApplication (cqsp::engine::Application *context) |
bool | CQSPGui::DefaultButton (const char *name, const ImVec2 &size) |
bool | CQSPGui::SmallDefaultButton (const char *label) |
bool | CQSPGui::DefaultSelectable (const char *label, bool selected, ImGuiSelectableFlags flags, const ImVec2 &size) |
bool | CQSPGui::DefaultSelectable (const char *label, bool *p_selected, ImGuiSelectableFlags flags, const ImVec2 &size) |
bool | CQSPGui::DefaultCheckbox (const char *label, bool *v) |
bool | CQSPGui::ArrowButton (const char *label, ImGuiDir dir) |
bool | CQSPGui::SliderFloat (const char *label, float *v, float v_min, float v_max, const char *format, ImGuiSliderFlags flags) |
bool | CQSPGui::SliderInt (const char *label, int *v, int v_min, int v_max, const char *format, ImGuiSliderFlags flags) |
bool | CQSPGui::DragFloat (const char *label, float *v, float v_speed, float v_min, float v_max, const char *format, ImGuiSliderFlags flags) |
bool | CQSPGui::DragInt (const char *label, int *v, float v_speed, int v_min, int v_max, const char *format, ImGuiSliderFlags flags) |
template<typename... Args> | |
void | CQSPGui::SimpleTextTooltip (fmt::format_string< Args... > fmt, Args &&... args) |