Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: resource.h:74
static const int DAY
Definition: stardate.h:51
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: sysplanetarytrade.h:27
bool initial_tick
Definition: sysplanetarytrade.h:37
void DoSystem() override
Definition: sysplanetarytrade.cpp:27
void Init() override
Definition: sysplanetarytrade.cpp:98
SysPlanetaryTrade(Game &game)
Definition: sysplanetarytrade.h:29
void DeterminePrice(components::Market &market, entt::entity good_entity)
Definition: sysplanetarytrade.cpp:106
components::ResourceLedger base_prices
Definition: sysplanetarytrade.h:39
int Interval() override
Definition: sysplanetarytrade.h:31
Definition: commands.cpp:27