Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: universe.h:104
Definition: resource.h:74
static const int DAY
Definition: stardate.h:53
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: sysplanetarytrade.h:27
bool initial_tick
Definition: sysplanetarytrade.h:37
void DoSystem() override
Definition: sysplanetarytrade.cpp:27
void Init() override
Definition: sysplanetarytrade.cpp:97
SysPlanetaryTrade(Game &game)
Definition: sysplanetarytrade.h:29
components::ResourceLedger base_prices
Definition: sysplanetarytrade.h:39
int Interval() override
Definition: sysplanetarytrade.h:31
void DeterminePrice(components::Market &market, Node &good_entity)
Definition: sysplanetarytrade.cpp:105
Definition: basicmaneuver.cpp:23