#include <universescene.h>
◆ UniverseScene()
◆ ~UniverseScene()
cqsp::scene::UniverseScene::~UniverseScene |
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◆ AddRmlUiSystem()
template<class T >
void cqsp::scene::UniverseScene::AddRmlUiSystem |
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◆ AddUISystem()
template<class T >
void cqsp::scene::UniverseScene::AddUISystem |
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◆ DoScreenshot()
void cqsp::scene::UniverseScene::DoScreenshot |
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Does the screenshot interface.
◆ Init()
void cqsp::scene::UniverseScene::Init |
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◆ Render()
void cqsp::scene::UniverseScene::Render |
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float |
deltaTime | ) |
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◆ ToggleTick()
void cqsp::scene::UniverseScene::ToggleTick |
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◆ Ui()
void cqsp::scene::UniverseScene::Ui |
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float |
deltaTime | ) |
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◆ Update()
void cqsp::scene::UniverseScene::Update |
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float |
deltaTime | ) |
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◆ documents
◆ interp
bool cqsp::scene::UniverseScene::interp = true |
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◆ last_tick
double cqsp::scene::UniverseScene::last_tick = 0 |
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◆ planetDisp
◆ player
entt::entity cqsp::scene::UniverseScene::player |
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◆ previous_mouseX
double cqsp::scene::UniverseScene::previous_mouseX |
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◆ previous_mouseY
double cqsp::scene::UniverseScene::previous_mouseY |
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◆ selected_planet
entt::entity cqsp::scene::UniverseScene::selected_planet = entt::null |
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◆ simulation
◆ sky
◆ sphere
◆ sun
◆ system_renderer
◆ tick_speeds
std::array<int, 7> cqsp::scene::UniverseScene::tick_speeds {1000, 500, 333, 100, 50, 10, 1} |
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◆ to_show_planet_window
bool cqsp::scene::UniverseScene::to_show_planet_window = false |
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◆ user_interfaces
◆ view_mode
bool cqsp::scene::UniverseScene::view_mode = true |
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float cqsp::scene::UniverseScene::x = 0 |
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float cqsp::scene::UniverseScene::y = 0 |
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The documentation for this class was generated from the following files: