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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <countryselectionscene.h>
Public Member Functions | |
| CountrySelectionScene (engine::Application &app, std::unique_ptr< systems::SysStarSystemRenderer > renderer, std::unique_ptr< core::systems::simulation::Simulation > simulation) | |
| ~CountrySelectionScene ()=default | |
| void | Init () |
| void | Update (float deltaTime) |
| void | Ui (float deltaTime) |
| void | Render (float deltaTime) |
Public Member Functions inherited from cqsp::client::scene::RmlClientScene | |
| RmlClientScene (engine::Application &app) | |
| template<class T > | |
| void | AddRmlUiSystem () |
| void | CheckUiReload () |
Public Member Functions inherited from cqsp::client::ClientScene | |
| ClientScene (engine::Application &app) | |
| core::Universe & | GetUniverse () |
| core::scripting::ScriptInterface & | GetScriptInterface () |
Public Member Functions inherited from cqsp::engine::Scene | |
| Scene (Application &app) | |
| Scene () | |
| virtual | ~Scene () |
| Application & | GetApp () |
| cqsp::asset::AssetManager & | GetAssetManager () |
Private Member Functions | |
| void | StartGame () |
| void | InitializeLuaFunctions () |
Private Attributes | |
| std::unique_ptr< systems::SysStarSystemRenderer > | system_renderer |
| std::unique_ptr< core::systems::simulation::Simulation > | simulation |
| entt::entity | selected_country = entt::null |
Additional Inherited Members | |
Protected Attributes inherited from cqsp::client::scene::RmlClientScene | |
| std::vector< std::unique_ptr< client::systems::SysRmlUiInterface > > | documents |
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explicit |
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default |
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virtual |
Implements cqsp::engine::Scene.
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private |
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virtual |
Implements cqsp::engine::Scene.
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private |
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virtual |
Implements cqsp::engine::Scene.
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virtual |
Implements cqsp::engine::Scene.
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private |
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private |
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private |