Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
countryselectionscene.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <utility>
20
23#include "core/simulation.h"
25
26namespace cqsp::client::scene {
27// First loading scene when the game starts
29 public:
30 explicit CountrySelectionScene(engine::Application& app, std::unique_ptr<systems::SysStarSystemRenderer> renderer,
31 std::unique_ptr<core::systems::simulation::Simulation> simulation);
33
34 void Init();
35 void Update(float deltaTime);
36 void Ui(float deltaTime);
37 void Render(float deltaTime);
38
39 private:
40 void StartGame();
42
43 std::unique_ptr<systems::SysStarSystemRenderer> system_renderer;
44 std::unique_ptr<core::systems::simulation::Simulation> simulation;
45
46 entt::entity selected_country = entt::null;
47};
48} // namespace cqsp::client::scene
Definition: countryselectionscene.h:28
std::unique_ptr< core::systems::simulation::Simulation > simulation
Definition: countryselectionscene.h:44
void Init()
Definition: countryselectionscene.cpp:32
void StartGame()
Definition: countryselectionscene.cpp:65
entt::entity selected_country
Definition: countryselectionscene.h:46
void Ui(float deltaTime)
Definition: countryselectionscene.cpp:58
void Render(float deltaTime)
Definition: countryselectionscene.cpp:60
void Update(float deltaTime)
Definition: countryselectionscene.cpp:41
std::unique_ptr< systems::SysStarSystemRenderer > system_renderer
Definition: countryselectionscene.h:43
CountrySelectionScene(engine::Application &app, std::unique_ptr< systems::SysStarSystemRenderer > renderer, std::unique_ptr< core::systems::simulation::Simulation > simulation)
Definition: countryselectionscene.cpp:27
void InitializeLuaFunctions()
Definition: countryselectionscene.cpp:73
Definition: rmlscene.h:26
Definition: application.h:61
Definition: loadingscene.cpp:43