Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
transfers.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
22#include "common/universe.h"
23
24namespace cqsp::common::systems {
25components::Maneuver_t TransferFromBody(Universe& universe, const components::types::Orbit& orbit,
26 const components::types::Kinematics& kinematics, double altitude);
27glm::dvec3 GetBodyVelocityVectorInOrbitPlane(const components::types::Orbit& orbit,
28 const components::types::Kinematics& body_kinematics);
29double GetBodyVelocityVectorInOrbitPlaneTrueAnomaly(const components::types::Orbit& orbit,
30 const components::types::Kinematics& kinematics,
31 const components::types::Kinematics& orbiting_kinematics);
32} // namespace cqsp::common::systems
std::pair< glm::dvec3, double > Maneuver_t
Definition: maneuver.h:27
Definition: basicmaneuver.cpp:23
glm::dvec3 GetBodyVelocityVectorInOrbitPlane(const components::types::Orbit &orbit, const components::types::Kinematics &body_kinematics)
Definition: transfers.cpp:85
double GetBodyVelocityVectorInOrbitPlaneTrueAnomaly(const components::types::Orbit &orbit, const components::types::Kinematics &kinematics, const components::types::Kinematics &orbiting_kinematics)
Definition: transfers.cpp:105
components::Maneuver_t TransferFromBody(Universe &universe, const components::types::Orbit &orbit, const components::types::Kinematics &kinematics, double altitude)
Definition: transfers.cpp:31
common::Universe * universe
Definition: turnsavewindow.h:3