Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <map>
#include <memory>
#include <string>
#include <vector>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include "engine/asset/asset.h"
#include "engine/graphics/mesh.h"
#include "engine/graphics/texture.h"
Go to the source code of this file.
Classes | |
struct | cqsp::asset::MaterialTextureStack |
struct | cqsp::asset::Material |
struct | cqsp::asset::ModelMesh |
struct | cqsp::asset::Model |
struct | cqsp::asset::Vertex |
Namespaces | |
namespace | cqsp |
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
namespace | cqsp::asset |
Typedefs | |
typedef std::shared_ptr< ModelMesh > | cqsp::asset::ModelMesh_t |