33 void DoUI(
int delta_time);
41 std::vector<int>
tick_speeds {1000, 500, 333, 100, 50, 10, 1};
Definition: systurnsavewindow.h:28
SysTurnSaveWindow(cqsp::engine::Application &app)
Definition: systurnsavewindow.h:30
bool to_tick
Definition: systurnsavewindow.h:40
void Init()
Definition: systurnsavewindow.cpp:24
void DoUI(int delta_time)
Definition: systurnsavewindow.cpp:26
void DoUpdate(int delta_time)
Definition: systurnsavewindow.cpp:58
double last_tick
Definition: systurnsavewindow.h:39
void TogglePlayState()
Definition: systurnsavewindow.cpp:71
std::vector< int > tick_speeds
Definition: systurnsavewindow.h:41
int tick_speed
Definition: systurnsavewindow.h:42
Definition: application.h:47
When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to ...
Definition: clientctx.h:21