#include <universeloadingscene.h>
◆ UniverseLoadingScene()
◆ ~UniverseLoadingScene()
cqsp::scene::UniverseLoadingScene::~UniverseLoadingScene |
( |
| ) |
|
◆ Init()
void cqsp::scene::UniverseLoadingScene::Init |
( |
| ) |
|
|
virtual |
◆ LoadUniverse()
void cqsp::scene::UniverseLoadingScene::LoadUniverse |
( |
| ) |
|
|
private |
◆ Render()
void cqsp::scene::UniverseLoadingScene::Render |
( |
float |
deltaTime | ) |
|
|
virtual |
◆ Ui()
void cqsp::scene::UniverseLoadingScene::Ui |
( |
float |
deltaTime | ) |
|
|
virtual |
◆ Update()
void cqsp::scene::UniverseLoadingScene::Update |
( |
float |
deltaTime | ) |
|
|
virtual |
◆ document
Rml::ElementDocument* cqsp::scene::UniverseLoadingScene::document |
|
private |
◆ m_completed_loading
bool cqsp::scene::UniverseLoadingScene::m_completed_loading |
|
private |
◆ m_done_loading
std::atomic<bool> cqsp::scene::UniverseLoadingScene::m_done_loading |
|
private |
◆ thread
std::unique_ptr<std::thread> cqsp::scene::UniverseLoadingScene::thread |
|
private |
The documentation for this class was generated from the following files: