Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Public Member Functions | List of all members
cqsp::common::systems::SysOrbit Class Reference

#include <sysmovement.h>

Inheritance diagram for cqsp::common::systems::SysOrbit:
cqsp::common::systems::ISimulationSystem

Public Member Functions

 SysOrbit (Game &game)
 
void DoSystem () override
 
int Interval () override
 
void ParseOrbitTree (entt::entity parent, entt::entity body)
 
- Public Member Functions inherited from cqsp::common::systems::ISimulationSystem
 ISimulationSystem (Game &game)
 
virtual ~ISimulationSystem ()=default
 

Additional Inherited Members

- Protected Member Functions inherited from cqsp::common::systems::ISimulationSystem
GameGetGame ()
 
UniverseGetUniverse ()
 

Constructor & Destructor Documentation

◆ SysOrbit()

cqsp::common::systems::SysOrbit::SysOrbit ( Game game)
inlineexplicit

Member Function Documentation

◆ DoSystem()

void cqsp::common::systems::SysOrbit::DoSystem ( )
overridevirtual

◆ Interval()

int cqsp::common::systems::SysOrbit::Interval ( )
inlineoverridevirtual

How often is DoSystem is run. It will be run every n number of ticks when the tick becomes a multiple of the number below. The default is 24

Reimplemented from cqsp::common::systems::ISimulationSystem.

◆ ParseOrbitTree()

void cqsp::common::systems::SysOrbit::ParseOrbitTree ( entt::entity  parent,
entt::entity  body 
)

The documentation for this class was generated from the following files: