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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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This is the complete list of members for cqsp::common::systems::SysOrbit, including all inherited members.
CalculateImpulse(cqsp::common::components::types::Orbit &orb, entt::entity body, entt::entity parent) | cqsp::common::systems::SysOrbit | private |
CrashObject(cqsp::common::components::types::Orbit &orb, entt::entity body, entt::entity parent) | cqsp::common::systems::SysOrbit | private |
DoSystem() override | cqsp::common::systems::SysOrbit | virtual |
EnterSOI(const entt::entity &parent, const entt::entity &body) | cqsp::common::systems::SysOrbit | private |
game | cqsp::common::systems::ISimulationSystem | private |
GetGame() | cqsp::common::systems::ISimulationSystem | inlineprotected |
GetUniverse() | cqsp::common::systems::ISimulationSystem | inlineprotected |
Interval() override | cqsp::common::systems::SysOrbit | inlinevirtual |
ISimulationSystem(Game &game) | cqsp::common::systems::ISimulationSystem | inlineexplicit |
LeaveSOI(const entt::entity &body, entt::entity &parent, components::types::Orbit &orb, components::types::Kinematics &pos, components::types::Kinematics &p_pos) | cqsp::common::systems::SysOrbit | private |
ParseOrbitTree(entt::entity parent, entt::entity body) | cqsp::common::systems::SysOrbit | private |
SysOrbit(Game &game) | cqsp::common::systems::SysOrbit | inlineexplicit |
UpdateCommandQueue(cqsp::common::components::types::Orbit &orb, entt::entity body, entt::entity parent) | cqsp::common::systems::SysOrbit | private |
~ISimulationSystem()=default | cqsp::common::systems::ISimulationSystem | virtual |