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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <starsystemoverlay.h>
Public Member Functions | |
| StarSystemOverlay (core::Universe &, engine::Application &) | |
| void | Initialize () |
| void | Ui () |
| void | Update () |
| std::vector< glm::vec4 > | GeneratePoints (const std::vector< glm::vec2 > &points) |
Private Attributes | |
| core::Universe & | universe |
| engine::Application & | app |
| engine::Mesh_t | line_mesh |
| asset::ShaderProgram_t | line_shader |
| float | value1 = 2.0 |
| float | value2 = 2.0 |
Overlay over a planet surface
| cqsp::client::systems::StarSystemOverlay::StarSystemOverlay | ( | core::Universe & | universe, |
| engine::Application & | app | ||
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| std::vector< glm::vec4 > cqsp::client::systems::StarSystemOverlay::GeneratePoints | ( | const std::vector< glm::vec2 > & | points | ) |
| void cqsp::client::systems::StarSystemOverlay::Initialize | ( | ) |
| void cqsp::client::systems::StarSystemOverlay::Ui | ( | ) |
| void cqsp::client::systems::StarSystemOverlay::Update | ( | ) |
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