#include <planetprovinceloader.h>
◆ PlanetProvinceLoader()
◆ ~PlanetProvinceLoader()
| cqsp::client::systems::PlanetProvinceLoader::~PlanetProvinceLoader |
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◆ BuildIndexMap()
| void cqsp::client::systems::PlanetProvinceLoader::BuildIndexMap |
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◆ BuildPlanetTexture()
| void cqsp::client::systems::PlanetProvinceLoader::BuildPlanetTexture |
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◆ CheckConditions()
| bool cqsp::client::systems::PlanetProvinceLoader::CheckConditions |
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◆ GeneratePlanetProvinceMap()
| void cqsp::client::systems::PlanetProvinceLoader::GeneratePlanetProvinceMap |
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Generates the OpenGL textures for the province map and the colors we are to assign to the province map
◆ LoadPlanetTexture()
| bool cqsp::client::systems::PlanetProvinceLoader::LoadPlanetTexture |
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◆ LoadProvinces()
| void cqsp::client::systems::PlanetProvinceLoader::LoadProvinces |
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◆ app
◆ body
| entt::entity cqsp::client::systems::PlanetProvinceLoader::body |
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◆ comp
| int cqsp::client::systems::PlanetProvinceLoader::comp |
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◆ current_province_idx
| uint16_t cqsp::client::systems::PlanetProvinceLoader::current_province_idx = 1 |
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◆ image
| stbi_uc* cqsp::client::systems::PlanetProvinceLoader::image = nullptr |
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◆ mass_sums
| std::unordered_map<entt::entity, int> cqsp::client::systems::PlanetProvinceLoader::mass_sums |
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◆ position_weights
| std::unordered_map<entt::entity, glm::vec2> cqsp::client::systems::PlanetProvinceLoader::position_weights |
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◆ province_height
| int cqsp::client::systems::PlanetProvinceLoader::province_height |
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◆ province_width
| int cqsp::client::systems::PlanetProvinceLoader::province_width |
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◆ universe
The documentation for this class was generated from the following files: