Features
A complete list of proposed and completed features can be found here: https://github.com/EhWhoAmI/cqsp/projects/2
Conquer Space is built on 3 core pillars, economic, social, and political.
Economic
  - Trade
    
      - International and interplanetary trade will play a large role in political and social relations
 
    
   
  - Logistics
    
      - There will have dozens of types of goods
 
      - Every different place and planet will have a different comparative advantage in producing a certain type of good.
 
    
   
  - Finance
    
      - Finance plays a huge role in the growth and contraction of the economy
 
    
   
  - Loans and investment will play a role in incentivizing the growth of the economy
    
      - The expansion of cheap space travel will unlock economic growth with no precedence
 
      - However, this needs massive investment
 
    
   
Orbital Mechanics
  - Realistic orbital mechanics will play a large role in determining interplanetary logistics
 
  - We will have full pathfinding between planets so that interplanetary logistics can be automatically handled.
 
Social
  - Culture
    
      - Becoming an interplanetary civilization will have huge impacts as to how we think about society
 
    
   
  - Media
    
      - Media will play a massive role in societies in the futures, and Conquer Space will have game mechanics to reflect that
 
    
   
  - Social conflict
    
      - Transitioning to an interplanetary will give social pre
 
    
   
Political
  - Geopolitics
 
  - Internal politics
    
      - Colonizing a planet is not gonna be easy
 
      - Waiting for the launch window going to a planet will hinder sending resources, and asserting control over a colony
 
    
   
General features
  - All three of these factors will influence each other