Features
A complete list of proposed and completed features can be found here: https://github.com/EhWhoAmI/cqsp/projects/2
Conquer Space is built on 3 core pillars, economic, social, and political.
Economic
- Trade
- International and interplanetary trade will play a large role in political and social relations
- Logistics
- There will have dozens of types of goods
- Every different place and planet will have a different comparative advantage in producing a certain type of good.
- Finance
- Finance plays a huge role in the growth and contraction of the economy
- Loans and investment will play a role in incentivizing the growth of the economy
- The expansion of cheap space travel will unlock economic growth with no precedence
- However, this needs massive investment
Orbital Mechanics
- Realistic orbital mechanics will play a large role in determining interplanetary logistics
- We will have full pathfinding between planets so that interplanetary logistics can be automatically handled.
Social
- Culture
- Becoming an interplanetary civilization will have huge impacts as to how we think about society
- Media
- Media will play a massive role in societies in the futures, and Conquer Space will have game mechanics to reflect that
- Social conflict
- Transitioning to an interplanetary will give social pre
Political
- Geopolitics
- Internal politics
- Colonizing a planet is not gonna be easy
- Waiting for the launch window going to a planet will hinder sending resources, and asserting control over a colony
General features
- All three of these factors will influence each other