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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include "common/actions/maneuver/transfers.h"#include <spdlog/spdlog.h>#include <glm/gtx/norm.hpp>#include <glm/gtx/vector_angle.hpp>#include "common/actions/maneuver/commands.h"Namespaces | |
| namespace | cqsp |
| namespace | cqsp::common |
| namespace | cqsp::common::systems |
Functions | |
| components::Maneuver_t | cqsp::common::systems::TransferFromBody (Universe &universe, const components::types::Orbit &orbit, const components::types::Kinematics &kinematics, double altitude) |
| glm::dvec3 | cqsp::common::systems::GetBodyVelocityVectorInOrbitPlane (const components::types::Orbit &orbit, const components::types::Kinematics &body_kinematics) |
| double | cqsp::common::systems::GetBodyVelocityVectorInOrbitPlaneTrueAnomaly (const components::types::Orbit &orbit, const components::types::Kinematics &kinematics, const components::types::Kinematics &orbiting_kinematics) |