#include <audiointerface.h>
◆ AudioChannel()
cqsp::engine::audio::AudioChannel::AudioChannel |
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◆ ~AudioChannel()
cqsp::engine::audio::AudioChannel::~AudioChannel |
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◆ EmptyBuffer()
void cqsp::engine::audio::AudioChannel::EmptyBuffer |
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◆ IsPlaying()
bool cqsp::engine::audio::AudioChannel::IsPlaying |
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◆ IsStopped()
bool cqsp::engine::audio::AudioChannel::IsStopped |
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◆ Pause()
void cqsp::engine::audio::AudioChannel::Pause |
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◆ Play()
void cqsp::engine::audio::AudioChannel::Play |
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◆ PlayPosition()
float cqsp::engine::audio::AudioChannel::PlayPosition |
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◆ Resume()
void cqsp::engine::audio::AudioChannel::Resume |
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◆ Rewind()
void cqsp::engine::audio::AudioChannel::Rewind |
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◆ SetBuffer()
◆ SetGain()
void cqsp::engine::audio::AudioChannel::SetGain |
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float |
gain | ) |
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inline |
◆ SetLooping()
void cqsp::engine::audio::AudioChannel::SetLooping |
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bool |
looping | ) |
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inline |
◆ SetPitch()
void cqsp::engine::audio::AudioChannel::SetPitch |
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float |
pitch | ) |
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◆ Stop()
void cqsp::engine::audio::AudioChannel::Stop |
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◆ channel
ALuint cqsp::engine::audio::AudioChannel::channel |
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private |
◆ length
float cqsp::engine::audio::AudioChannel::length = 0 |
The documentation for this struct was generated from the following files: