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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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This is the complete list of members for cqsp::engine::audio::AudioChannel, including all inherited members.
| AudioChannel() | cqsp::engine::audio::AudioChannel | inline |
| channel | cqsp::engine::audio::AudioChannel | private |
| EmptyBuffer() | cqsp::engine::audio::AudioChannel | inline |
| IsPlaying() | cqsp::engine::audio::AudioChannel | inline |
| IsStopped() | cqsp::engine::audio::AudioChannel | inline |
| length | cqsp::engine::audio::AudioChannel | |
| Pause() | cqsp::engine::audio::AudioChannel | inline |
| Play() | cqsp::engine::audio::AudioChannel | inline |
| PlayPosition() | cqsp::engine::audio::AudioChannel | inline |
| Resume() | cqsp::engine::audio::AudioChannel | inline |
| Rewind() | cqsp::engine::audio::AudioChannel | inline |
| SetBuffer(cqsp::asset::AudioAsset *buffer) | cqsp::engine::audio::AudioChannel | |
| SetGain(float gain) | cqsp::engine::audio::AudioChannel | inline |
| SetLooping(bool looping) | cqsp::engine::audio::AudioChannel | inline |
| SetPitch(float pitch) | cqsp::engine::audio::AudioChannel | inline |
| Stop() | cqsp::engine::audio::AudioChannel | inline |
| ~AudioChannel() | cqsp::engine::audio::AudioChannel | inline |