#include <planetrendering.h>
◆ ~PlanetTexture()
| cqsp::client::components::PlanetTexture::~PlanetTexture |
( |
| ) |
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inline |
◆ has_provinces
| bool cqsp::client::components::PlanetTexture::has_provinces = false |
◆ height
| int cqsp::client::components::PlanetTexture::height = 0 |
◆ normal
| asset::Texture* cqsp::client::components::PlanetTexture::normal = nullptr |
◆ overlay
◆ province_color_map
| asset::Texture* cqsp::client::components::PlanetTexture::province_color_map = nullptr |
◆ province_colors
| std::vector<glm::vec4> cqsp::client::components::PlanetTexture::province_colors |
◆ province_index_map
| std::unordered_map<entt::entity, uint16_t> cqsp::client::components::PlanetTexture::province_index_map |
◆ province_index_texture
| asset::Texture* cqsp::client::components::PlanetTexture::province_index_texture = nullptr |
◆ province_indices
| std::vector<uint16_t> cqsp::client::components::PlanetTexture::province_indices |
◆ province_map
| std::vector<entt::entity> cqsp::client::components::PlanetTexture::province_map |
◆ roughness
| asset::Texture* cqsp::client::components::PlanetTexture::roughness = nullptr |
◆ terrain
| asset::Texture* cqsp::client::components::PlanetTexture::terrain = nullptr |
◆ width
| int cqsp::client::components::PlanetTexture::width = 0 |
The documentation for this struct was generated from the following file: