Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Public Attributes | List of all members
cqsp::client::components::PlanetTexture Struct Reference

#include <planetrendering.h>

Public Attributes

asset::Textureterrain = nullptr
 
asset::Texturenormal = nullptr
 
asset::Textureroughness = nullptr
 
asset::Textureprovince_texture = nullptr
 
std::vector< entt::entity > province_map
 

Member Data Documentation

◆ normal

asset::Texture* cqsp::client::components::PlanetTexture::normal = nullptr

◆ province_map

std::vector<entt::entity> cqsp::client::components::PlanetTexture::province_map

◆ province_texture

asset::Texture* cqsp::client::components::PlanetTexture::province_texture = nullptr

◆ roughness

asset::Texture* cqsp::client::components::PlanetTexture::roughness = nullptr

◆ terrain

asset::Texture* cqsp::client::components::PlanetTexture::terrain = nullptr

The documentation for this struct was generated from the following file: