Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
rmlscene.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <memory>
20#include <vector>
21
22#include "client/scenes/scene.h"
24
25namespace cqsp::client::scene {
27 public:
29
30 template <class T>
32 auto ui = std::make_unique<T>(GetApp());
33 ui->OpenDocument();
34 documents.push_back(std::move(ui));
35 }
36
37 void CheckUiReload();
38
39 protected:
40 std::vector<std::unique_ptr<client::systems::SysRmlUiInterface>> documents;
41};
42} // namespace cqsp::client::scene
Definition: scene.h:23
Definition: rmlscene.h:26
RmlClientScene(engine::Application &app)
Definition: rmlscene.h:28
void CheckUiReload()
Definition: rmlscene.cpp:23
void AddRmlUiSystem()
Definition: rmlscene.h:31
std::vector< std::unique_ptr< client::systems::SysRmlUiInterface > > documents
Definition: rmlscene.h:40
Definition: application.h:61
Application & GetApp()
Definition: scene.h:33
Definition: loadingscene.cpp:43