Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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Functions | |
entt::entity | OrderConstructionFactory (cqsp::common::Universe &universe, entt::entity city, entt::entity market, entt::entity recipe, int productivity, entt::entity builder) |
Will charge the entity builder the amount needed to construct the factory/building. You'll have to find a organization that can construct it though. More... | |
entt::entity | CreateFactory (cqsp::common::Universe &universe, entt::entity city, entt::entity recipe, int productivity) |
Creates a factory from thin air More... | |
cqsp::common::components::ResourceLedger | GetFactoryCost (cqsp::common::Universe &universe, entt::entity city, entt::entity recipe, int productivity) |
entt::entity | CreateCommercialArea (cqsp::common::Universe &universe, entt::entity city) |
entt::entity | CreateShip (cqsp::common::Universe &universe, entt::entity civ, const glm::vec3 &orbit, entt::entity starsystem) |
entt::entity | CreateShip (cqsp::common::Universe &universe, entt::entity civ, entt::entity orbit, entt::entity starsystem) |
entt::entity | CreateShip (cqsp::common::Universe &universe, entt::entity fleetEnt, entt::entity starsystemEnt, const glm::vec3 &orbit, const std::string &shipName) |
creates a ship with a name and assigns it to a fleet and solar system More... | |
entt::entity | CreateShip (cqsp::common::Universe &universe, entt::entity fleetEnt, entt::entity starsystemEnt, entt::entity orbitEnt, const std::string &shipName) |
entt::entity | LaunchShip (Universe &universe, components::types::Orbit &orbit) |
entt::entity cqsp::common::systems::actions::CreateCommercialArea | ( | cqsp::common::Universe & | universe, |
entt::entity | city | ||
) |
entt::entity cqsp::common::systems::actions::CreateFactory | ( | cqsp::common::Universe & | universe, |
entt::entity | city, | ||
entt::entity | recipe, | ||
int | productivity | ||
) |
Creates a factory from thin air
universe | |
city | |
recipe | |
productivity |
entt::entity cqsp::common::systems::actions::CreateShip | ( | cqsp::common::Universe & | universe, |
entt::entity | civ, | ||
const glm::vec3 & | orbit, | ||
entt::entity | starsystem | ||
) |
entt::entity cqsp::common::systems::actions::CreateShip | ( | cqsp::common::Universe & | universe, |
entt::entity | civ, | ||
entt::entity | orbit, | ||
entt::entity | starsystem | ||
) |
entt::entity cqsp::common::systems::actions::CreateShip | ( | cqsp::common::Universe & | universe, |
entt::entity | fleetEnt, | ||
entt::entity | starsystemEnt, | ||
const glm::vec3 & | orbit, | ||
const std::string & | shipName | ||
) |
creates a ship with a name and assigns it to a fleet and solar system
universe | The registry for the entities |
fleetEnt | The fleet to be used |
starsystemEnt | The star system where the ship is created in |
entt::entity cqsp::common::systems::actions::CreateShip | ( | cqsp::common::Universe & | universe, |
entt::entity | fleetEnt, | ||
entt::entity | starsystemEnt, | ||
entt::entity | orbitEnt, | ||
const std::string & | shipName | ||
) |
cqsp::common::components::ResourceLedger cqsp::common::systems::actions::GetFactoryCost | ( | cqsp::common::Universe & | universe, |
entt::entity | city, | ||
entt::entity | recipe, | ||
int | productivity | ||
) |
entt::entity cqsp::common::systems::actions::LaunchShip | ( | Universe & | universe, |
components::types::Orbit & | orbit | ||
) |
entt::entity cqsp::common::systems::actions::OrderConstructionFactory | ( | cqsp::common::Universe & | universe, |
entt::entity | city, | ||
entt::entity | market, | ||
entt::entity | recipe, | ||
int | productivity, | ||
entt::entity | builder | ||
) |
Will charge the entity builder the amount needed to construct the factory/building. You'll have to find a organization that can construct it though.
universe | |
city | |
recipe | |
productivity | |
builder |