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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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Classes | |
| class | HeadlessApplication |
Typedefs | |
| typedef int(* | HeadlessCommand) (ConquerSpace &, std::vector< std::string > arguments) |
Functions | |
| int | generate (HeadlessApplication &application) |
| void | TickFunctions (HeadlessApplication &application) |
| void | LoadHeadlessFunctions (HeadlessApplication &application) |
| int | loadluafile (HeadlessApplication &application, const std::vector< std::string > &arguments) |
| typedef int(* cqsp::client::headless::HeadlessCommand) (ConquerSpace &, std::vector< std::string > arguments) |
| int cqsp::client::headless::generate | ( | HeadlessApplication & | application | ) |
| void cqsp::client::headless::LoadHeadlessFunctions | ( | HeadlessApplication & | application | ) |
| int cqsp::client::headless::loadluafile | ( | HeadlessApplication & | application, |
| const std::vector< std::string > & | arguments | ||
| ) |
| void cqsp::client::headless::TickFunctions | ( | HeadlessApplication & | application | ) |