Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
groundtrack.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <glm/glm.hpp>
20
23
24namespace cqsp::core::util {
25glm::quat GetBodyRotation(double time, const components::bodies::Body& body);
26components::types::SurfaceCoordinate GetGroundTrack(const glm::quat& planet_rotation_matrix, const glm::vec3& position);
27} // namespace cqsp::core::util
Definition: logging.cpp:55
glm::quat GetBodyRotation(double time, const components::bodies::Body &body)
Definition: groundtrack.cpp:20
components::types::SurfaceCoordinate GetGroundTrack(const glm::quat &planet_rotation_matrix, const glm::vec3 &position)
Definition: groundtrack.cpp:30