#include <model.h>
◆ Draw() [1/2]
void cqsp::asset::Model::Draw |
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inline |
◆ Draw() [2/2]
◆ GetAssetType()
AssetType cqsp::asset::Model::GetAssetType |
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inlineoverridevirtual |
◆ PostLoad()
◆ materials
std::map<int, Material> cqsp::asset::Model::materials |
◆ meshes
◆ scale
glm::vec3 cqsp::asset::Model::scale |
◆ shader
◆ shader_name
std::string cqsp::asset::Model::shader_name |
The documentation for this struct was generated from the following files:
- /github/workspace/src/engine/graphics/model.h
- /github/workspace/src/engine/graphics/model.cpp