|
Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
|
#include <spaceport.h>
Public Attributes | |
| std::map< entt::entity, std::vector< TransportedGood > > | deliveries |
| double | launch_cadence = 0 |
| int | launchpads = 0 |
| entt::entity | reference_body = entt::null |
| ResourceLedger | demanded_resources |
| ResourceLedger | demanded_resources_rate |
| ResourceLedger | output_resources |
| ResourceLedger | output_resources_rate |
| ResourceLedger | resource_stockpile |
for now, we'll only support vertical rocket based launches I think the future might be just space planes that can take off from airports or other stuff so that will unlock a lot of possibilities to go to space however idk how that will have an implication for the game as every single air port will become a spaceport which means that we could launch like hundreds of rockets a day, which is kind of nuts But for now, we'll support a limited amount of space launch systems
| std::map<entt::entity, std::vector<TransportedGood> > cqsp::common::components::infrastructure::SpacePort::deliveries |
| ResourceLedger cqsp::common::components::infrastructure::SpacePort::demanded_resources |
| ResourceLedger cqsp::common::components::infrastructure::SpacePort::demanded_resources_rate |
| double cqsp::common::components::infrastructure::SpacePort::launch_cadence = 0 |
| int cqsp::common::components::infrastructure::SpacePort::launchpads = 0 |
| ResourceLedger cqsp::common::components::infrastructure::SpacePort::output_resources |
| ResourceLedger cqsp::common::components::infrastructure::SpacePort::output_resources_rate |
| entt::entity cqsp::common::components::infrastructure::SpacePort::reference_body = entt::null |
| ResourceLedger cqsp::common::components::infrastructure::SpacePort::resource_stockpile |