Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Public Member Functions | Public Attributes | List of all members
cqsp::common::components::Maneuver Struct Reference

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#include <movement.h>

Public Member Functions

 Maneuver ()=default
 
 Maneuver (const std::pair< glm::dvec3, double > &maneuver)
 

Public Attributes

glm::dvec3 delta_v
 Delta v applied with respect to the orbital vector positive y is prograde, negative y is retrograde I'm not sure what the rest are, but I think positve x is radial out, negative x is radial in positve z is normal, negative z is anti-normal More...
 
double time
 

Detailed Description

Constructor & Destructor Documentation

◆ Maneuver() [1/2]

cqsp::common::components::Maneuver::Maneuver ( )
default

◆ Maneuver() [2/2]

cqsp::common::components::Maneuver::Maneuver ( const std::pair< glm::dvec3, double > &  maneuver)
inlineexplicit

Member Data Documentation

◆ delta_v

glm::dvec3 cqsp::common::components::Maneuver::delta_v

Delta v applied with respect to the orbital vector positive y is prograde, negative y is retrograde I'm not sure what the rest are, but I think positve x is radial out, negative x is radial in positve z is normal, negative z is anti-normal

◆ time

double cqsp::common::components::Maneuver::time

The documentation for this struct was generated from the following file: