Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Classes | Public Attributes | List of all members
RenderInterface_GL3::GLStateBackup Struct Reference

Classes

struct  Stencil
 

Public Attributes

bool enable_cull_face
 
bool enable_blend
 
bool enable_stencil_test
 
bool enable_scissor_test
 
bool enable_depth_test
 
int viewport [4]
 
int scissor [4]
 
int active_texture
 
int stencil_clear_value
 
float color_clear_value [4]
 
unsigned char color_writemask [4]
 
int blend_equation_rgb
 
int blend_equation_alpha
 
int blend_src_rgb
 
int blend_dst_rgb
 
int blend_src_alpha
 
int blend_dst_alpha
 
Stencil stencil_front
 
Stencil stencil_back
 

Member Data Documentation

◆ active_texture

int RenderInterface_GL3::GLStateBackup::active_texture

◆ blend_dst_alpha

int RenderInterface_GL3::GLStateBackup::blend_dst_alpha

◆ blend_dst_rgb

int RenderInterface_GL3::GLStateBackup::blend_dst_rgb

◆ blend_equation_alpha

int RenderInterface_GL3::GLStateBackup::blend_equation_alpha

◆ blend_equation_rgb

int RenderInterface_GL3::GLStateBackup::blend_equation_rgb

◆ blend_src_alpha

int RenderInterface_GL3::GLStateBackup::blend_src_alpha

◆ blend_src_rgb

int RenderInterface_GL3::GLStateBackup::blend_src_rgb

◆ color_clear_value

float RenderInterface_GL3::GLStateBackup::color_clear_value[4]

◆ color_writemask

unsigned char RenderInterface_GL3::GLStateBackup::color_writemask[4]

◆ enable_blend

bool RenderInterface_GL3::GLStateBackup::enable_blend

◆ enable_cull_face

bool RenderInterface_GL3::GLStateBackup::enable_cull_face

◆ enable_depth_test

bool RenderInterface_GL3::GLStateBackup::enable_depth_test

◆ enable_scissor_test

bool RenderInterface_GL3::GLStateBackup::enable_scissor_test

◆ enable_stencil_test

bool RenderInterface_GL3::GLStateBackup::enable_stencil_test

◆ scissor

int RenderInterface_GL3::GLStateBackup::scissor[4]

◆ stencil_back

Stencil RenderInterface_GL3::GLStateBackup::stencil_back

◆ stencil_clear_value

int RenderInterface_GL3::GLStateBackup::stencil_clear_value

◆ stencil_front

Stencil RenderInterface_GL3::GLStateBackup::stencil_front

◆ viewport

int RenderInterface_GL3::GLStateBackup::viewport[4]

The documentation for this struct was generated from the following file: