◆ active_texture
int RenderInterface_GL3::GLStateBackup::active_texture |
◆ blend_dst_alpha
int RenderInterface_GL3::GLStateBackup::blend_dst_alpha |
◆ blend_dst_rgb
int RenderInterface_GL3::GLStateBackup::blend_dst_rgb |
◆ blend_equation_alpha
int RenderInterface_GL3::GLStateBackup::blend_equation_alpha |
◆ blend_equation_rgb
int RenderInterface_GL3::GLStateBackup::blend_equation_rgb |
◆ blend_src_alpha
int RenderInterface_GL3::GLStateBackup::blend_src_alpha |
◆ blend_src_rgb
int RenderInterface_GL3::GLStateBackup::blend_src_rgb |
◆ color_clear_value
float RenderInterface_GL3::GLStateBackup::color_clear_value[4] |
◆ color_writemask
unsigned char RenderInterface_GL3::GLStateBackup::color_writemask[4] |
◆ enable_blend
bool RenderInterface_GL3::GLStateBackup::enable_blend |
◆ enable_cull_face
bool RenderInterface_GL3::GLStateBackup::enable_cull_face |
◆ enable_depth_test
bool RenderInterface_GL3::GLStateBackup::enable_depth_test |
◆ enable_scissor_test
bool RenderInterface_GL3::GLStateBackup::enable_scissor_test |
◆ enable_stencil_test
bool RenderInterface_GL3::GLStateBackup::enable_stencil_test |
◆ scissor
int RenderInterface_GL3::GLStateBackup::scissor[4] |
◆ stencil_back
Stencil RenderInterface_GL3::GLStateBackup::stencil_back |
◆ stencil_clear_value
int RenderInterface_GL3::GLStateBackup::stencil_clear_value |
◆ stencil_front
Stencil RenderInterface_GL3::GLStateBackup::stencil_front |
◆ viewport
int RenderInterface_GL3::GLStateBackup::viewport[4] |
The documentation for this struct was generated from the following file: