Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
orders.h
Go to the documentation of this file.
1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <entt/entt.hpp>
20
22
24enum class Command {
31 CoplanarIntercept, // Just intercepts
32 CoplanarInterceptAndTransfer, // Intercepts and matches orbit
33 Impulse,
35 InterceptAndCircularizeBody, // More generic command that will transition through spheres of influence
36 ForceMatchPlanes, // Matches planes immediately. Needs a corresponding orbit to match
37 ExitSOI,
39};
40
41enum class Trigger {
42 // When to trigger the command
45 OnManeuver, // When the previous manuever is executed
46 OnCrash,
47};
48
51};
52
54 double value; // Modifies the orbit by some sort of scalar
55};
56
58 entt::entity target;
59};
60} // namespace cqsp::common::components
Definition: area.h:23
Trigger
Definition: orders.h:41
Command
Definition: orders.h:24
entt::entity target
Definition: orders.h:58
double value
Definition: orders.h:54
types::Orbit orbit
Definition: orders.h:50