Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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Functions | |
bool | ProcessKeyCallback (Rml::Context *context, int key, int action, int mods) |
bool | ProcessCharCallback (Rml::Context *context, unsigned int codepoint) |
bool | ProcessCursorEnterCallback (Rml::Context *context, int entered) |
bool | ProcessCursorPosCallback (Rml::Context *context, double xpos, double ypos, int mods) |
bool | ProcessMouseButtonCallback (Rml::Context *context, int button, int action, int mods) |
bool | ProcessScrollCallback (Rml::Context *context, double yoffset, int mods) |
void | ProcessFramebufferSizeCallback (Rml::Context *context, int width, int height) |
void | ProcessContentScaleCallback (Rml::Context *context, float xscale) |
Rml::Input::KeyIdentifier | ConvertKey (int glfw_key) |
int | ConvertKeyModifiers (int glfw_mods) |
Optional helper functions for the GLFW plaform.
Rml::Input::KeyIdentifier RmlGLFW::ConvertKey | ( | int | glfw_key | ) |
int RmlGLFW::ConvertKeyModifiers | ( | int | glfw_mods | ) |
bool RmlGLFW::ProcessCharCallback | ( | Rml::Context * | context, |
unsigned int | codepoint | ||
) |
void RmlGLFW::ProcessContentScaleCallback | ( | Rml::Context * | context, |
float | xscale | ||
) |
bool RmlGLFW::ProcessCursorEnterCallback | ( | Rml::Context * | context, |
int | entered | ||
) |
bool RmlGLFW::ProcessCursorPosCallback | ( | Rml::Context * | context, |
double | xpos, | ||
double | ypos, | ||
int | mods | ||
) |
void RmlGLFW::ProcessFramebufferSizeCallback | ( | Rml::Context * | context, |
int | width, | ||
int | height | ||
) |
bool RmlGLFW::ProcessKeyCallback | ( | Rml::Context * | context, |
int | key, | ||
int | action, | ||
int | mods | ||
) |
bool RmlGLFW::ProcessMouseButtonCallback | ( | Rml::Context * | context, |
int | button, | ||
int | action, | ||
int | mods | ||
) |
bool RmlGLFW::ProcessScrollCallback | ( | Rml::Context * | context, |
double | yoffset, | ||
int | mods | ||
) |