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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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#include <spaceport.h>
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std::map< entt::entity, std::priority_queue< TransportedGood > > | deliveries |
std::vector< std::pair< entt::entity, double > > | requests |
double | launch_cadance |
int | launchpads |
for now, we'll only support vertical rocket based launches I think the future might be just space planes that can take off from airports or other stuff so that will unlock a lot of possibilities to go to space however idk how that will have an implication for the game as every single air port will become a spaceport which means that we could launch like hundreds of rockets a day, which is kind of nuts But for now, we'll support a limited amount of space launch systems
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