Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
Private Attributes | List of all members
cqsp::common::components::infrastructure::SpacePort Class Reference

#include <spaceport.h>

Private Attributes

std::map< entt::entity, std::priority_queue< TransportedGood > > deliveries
 
std::vector< std::pair< entt::entity, double > > requests
 
double launch_cadance
 
int launchpads
 

Detailed Description

for now, we'll only support vertical rocket based launches I think the future might be just space planes that can take off from airports or other stuff so that will unlock a lot of possibilities to go to space however idk how that will have an implication for the game as every single air port will become a spaceport which means that we could launch like hundreds of rockets a day, which is kind of nuts But for now, we'll support a limited amount of space launch systems

Member Data Documentation

◆ deliveries

std::map<entt::entity, std::priority_queue<TransportedGood> > cqsp::common::components::infrastructure::SpacePort::deliveries
private

◆ launch_cadance

double cqsp::common::components::infrastructure::SpacePort::launch_cadance
private

◆ launchpads

int cqsp::common::components::infrastructure::SpacePort::launchpads
private

◆ requests

std::vector<std::pair<entt::entity, double> > cqsp::common::components::infrastructure::SpacePort::requests
private

The documentation for this class was generated from the following file: