#include <assetmanager.h>
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template<class T , typename V > |
T * | GetAsset (const V asset) |
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bool | HasAsset (const char *asset) |
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bool | HasAsset (const std::string &asset) |
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auto | begin () |
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auto | end () |
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std::map< std::string, std::unique_ptr< Asset > > | assets |
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◆ begin()
auto cqsp::asset::Package::begin |
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inline |
◆ ClearAssets()
void cqsp::asset::Package::ClearAssets |
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private |
◆ end()
auto cqsp::asset::Package::end |
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inline |
◆ GetAsset()
template<class T , typename V >
T * cqsp::asset::Package::GetAsset |
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const V |
asset | ) |
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inline |
◆ HasAsset() [1/2]
bool cqsp::asset::Package::HasAsset |
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const char * |
asset | ) |
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◆ HasAsset() [2/2]
bool cqsp::asset::Package::HasAsset |
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const std::string & |
asset | ) |
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◆ AssetLoader
◆ AssetManager
◆ assets
std::map<std::string, std::unique_ptr<Asset> > cqsp::asset::Package::assets |
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private |
◆ author
std::string cqsp::asset::Package::author |
◆ name
std::string cqsp::asset::Package::name |
◆ title
std::string cqsp::asset::Package::title |
◆ version
std::string cqsp::asset::Package::version |
The documentation for this class was generated from the following files: