|  | Conquer Space 0.0.0
    A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics. | 
#include "engine/asset/modelloader.h"#include <glad/glad.h>#include <stb_image.h>#include <cstddef>#include <filesystem>#include <map>#include <memory>#include <string>#include <utility>#include <vector>#include "engine/graphics/mesh.h"#include "engine/graphics/texture.h"| Namespaces | |
| namespace | cqsp | 
| namespace | cqsp::asset | 
| When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
| Macros | |
| #define | SET_MATERIAL_TEXTURES(part) | 
| Functions | |
| void | cqsp::asset::GenerateMesh (engine::Mesh &mesh, std::vector< Vertex > vertices, std::vector< unsigned int > indices) | 
| void | cqsp::asset::LoadModelPrototype (ModelPrototype *prototype, Model *asset) | 
| void | cqsp::asset::LoadModelData (engine::Mesh *mesh, std::vector< Vertex > &vertices, std::vector< unsigned int > &indices) | 
| #define SET_MATERIAL_TEXTURES | ( | part | ) |