Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:28
static const int DAY
Definition: stardate.h:51
Definition: isimulationsystem.h:27
Game & game
Definition: isimulationsystem.h:43
Definition: systrade.h:26
int Interval() override
Definition: systrade.h:30
void DoSystem() override
Definition: systrade.cpp:22
SysTrade(Game &game)
Definition: systrade.h:28
Definition: simulation.h:27