32 entt::entity reference_body, entt::entity target);
34 entt::entity reference_body, entt::entity target);
Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
static const int DAY
Definition: stardate.h:53
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: sysspaceport.h:23
entt::entity TargetMoonManeuver(const components::infrastructure::TransportedGood &element, entt::entity reference_body, entt::entity target)
Definition: sysspaceport.cpp:84
void DoSystem() override
Definition: sysspaceport.cpp:33
int Interval() override
Definition: sysspaceport.h:27
void ProcessDockedShips(entt::entity space_port)
Definition: sysspaceport.cpp:67
SysSpacePort(Game &game)
Definition: sysspaceport.h:25
entt::entity ReturnFromMoonManeuver(const components::infrastructure::TransportedGood &element, entt::entity reference_body, entt::entity target)
Definition: sysspaceport.cpp:105
Definition: basicmaneuver.cpp:23
Definition: spaceport.h:28