Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
static const int DAY
Definition: stardate.h:53
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: sysspaceport.h:22
void ProcessDockedShips(entt::entity space_port)
Definition: sysspaceport.cpp:69
void DoSystem() override
Definition: sysspaceport.cpp:29
SysSpacePort(Game &game)
Definition: sysspaceport.h:24
int Interval() override
Definition: sysspaceport.h:26
Definition: commands.cpp:30