Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
static const int DAY
Definition: stardate.h:53
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: sysproduction.h:22
int Interval() override
Definition: sysproduction.h:26
SysProduction(Game &game)
Definition: sysproduction.h:24
void DoSystem() override
Definition: sysproduction.cpp:188
Definition: basicmaneuver.cpp:23