19#include <unordered_map>
Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: syslabormarket.h:29
std::unordered_map< components::GoodEntity, entt::entity > good_to_labor_map
Definition: syslabormarket.h:38
void DoSystem() override
Definition: syslabormarket.cpp:28
SysLaborMarket(Game &game)
Definition: syslabormarket.h:31
void Init() override
Definition: syslabormarket.cpp:48
int Interval() const override
Definition: syslabormarket.h:34
std::vector< components::GoodEntity > labor_goods
Definition: syslabormarket.h:37
Definition: basicmaneuver.cpp:23
const int ECONOMIC_TICK
Definition: economyconfig.h:22