Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
syslabordistribution.h
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1/* Conquer Space
2 * Copyright (C) 2021-2026 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <unordered_map>
20#include <vector>
21
26
27namespace cqsp::core::systems {
29 public:
31 void DoSystem() override;
32 void Init() override;
33 int Interval() const override { return ECONOMIC_TICK * 7; }
34
35 private:
37 std::vector<components::GoodEntity> labor_goods;
38 std::unordered_map<components::GoodEntity, entt::entity> good_labors;
39 std::unordered_map<entt::entity, components::GoodEntity> entity_to_good;
40};
41} // namespace cqsp::core::systems
Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: syslabordistribution.h:28
void Init() override
Definition: syslabordistribution.cpp:118
std::unordered_map< components::GoodEntity, entt::entity > good_labors
Definition: syslabordistribution.h:38
std::vector< components::GoodEntity > labor_goods
Definition: syslabordistribution.h:37
std::unordered_map< entt::entity, components::GoodEntity > entity_to_good
Definition: syslabordistribution.h:39
void DoSystem() override
Definition: syslabordistribution.cpp:28
void HandleJob(components::PopulationSegment &segment, components::Market &market)
Definition: syslabordistribution.cpp:43
int Interval() const override
Definition: syslabordistribution.h:33
SysLaborDistribution(Game &game)
Definition: syslabordistribution.h:30
Definition: basicmaneuver.cpp:23
const int ECONOMIC_TICK
Definition: economyconfig.h:22
Definition: market.h:51