Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
launchvehicle.h
Go to the documentation of this file.
1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <vector>
20
21#include <entt/entity/entity.hpp>
22
23namespace cqsp::core::components {
24// https://forum.kerbalspaceprogram.com/index.php?/topic/84752-how-do-i-calculate-payload-mass-to-orbit/
25// TODO(EhWhoAmI): In the future we should also support reusable planes and other types of launch vehicles as well
27 double delta_v;
29 double fairing_size; // Maybe specific dimensions in the future
32};
33
35 std::vector<entt::entity> launch_vehicle_list;
36};
37} // namespace cqsp::core::components
Definition: area.h:27
Definition: launchvehicle.h:26
double fairing_size
Definition: launchvehicle.h:29
double delta_v
Definition: launchvehicle.h:27
double mass_to_orbit
Definition: launchvehicle.h:30
uint64_t manufacture_time
Definition: launchvehicle.h:31
double reliability
Definition: launchvehicle.h:28
Definition: launchvehicle.h:34
std::vector< entt::entity > launch_vehicle_list
Definition: launchvehicle.h:35