Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
discovery.h
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1/* Conquer Space
2 * Copyright (C) 2021-2025 Conquer Space
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <https://www.gnu.org/licenses/>.
16 */
17#pragma once
18
19#include <unordered_map>
20
21#include <entt/entity/entity.hpp>
22
23namespace cqsp::core::components {
24enum class States {
25 FLYBY, // Entered the SOI of a body
26 ORBIT, // Entered the SOI with an eccentricity of less than 1
27 ATMOSPHERIC_FLIGHT, // Flew in a body
28 LANDED, // Landed on the body
29 RETURN // Returned from landing from a body
30};
31
33 bool flyby;
34 bool orbit;
36 bool landed;
38 // Then the number of states that have been surveyed?
39 std::unordered_map<entt::entity, uint8_t> survey_state;
40};
41} // namespace cqsp::core::components
Definition: area.h:27
States
Definition: discovery.h:24
Definition: discovery.h:32
bool atmospheric_flight
Definition: discovery.h:35
bool landed
Definition: discovery.h:36
bool orbit
Definition: discovery.h:34
bool returned
Definition: discovery.h:37
bool flyby
Definition: discovery.h:33
std::unordered_map< entt::entity, uint8_t > survey_state
Definition: discovery.h:39