Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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This is the complete list of members for cqsp::asset::ShaderProgram, including all inherited members.
operator unsigned int() const | cqsp::asset::ShaderProgram | inline |
program | cqsp::asset::ShaderProgram | |
Set(const std::string &name, bool value) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, int value) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, float value) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, const glm::vec2 &value) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, float x, float y) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, const glm::vec3 &value) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, float x, float y, float z) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, const glm::vec4 &value) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, float x, float y, float z, float w) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, const glm::mat2 &mat) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, const glm::mat3 &mat) | cqsp::asset::ShaderProgram | |
Set(const std::string &name, const glm::mat4 &mat) | cqsp::asset::ShaderProgram | |
setBool(const std::string &name, bool value) | cqsp::asset::ShaderProgram | |
setFloat(const std::string &name, float value) | cqsp::asset::ShaderProgram | |
setInt(const std::string &name, int value) | cqsp::asset::ShaderProgram | |
setMat2(const std::string &name, const glm::mat2 &mat) | cqsp::asset::ShaderProgram | |
setMat3(const std::string &name, const glm::mat3 &mat) | cqsp::asset::ShaderProgram | |
setMat4(const std::string &name, const glm::mat4 &mat) | cqsp::asset::ShaderProgram | |
SetMVP(const glm::mat4 &model, const glm::mat4 &view, const glm::mat4 &projection) | cqsp::asset::ShaderProgram | |
setVec2(const std::string &name, const glm::vec2 &value) | cqsp::asset::ShaderProgram | |
setVec2(const std::string &name, float x, float y) | cqsp::asset::ShaderProgram | |
setVec3(const std::string &name, const glm::vec3 &value) | cqsp::asset::ShaderProgram | |
setVec3(const std::string &name, float x, float y, float z) | cqsp::asset::ShaderProgram | |
setVec4(const std::string &name, const glm::vec4 &value) | cqsp::asset::ShaderProgram | |
setVec4(const std::string &name, float x, float y, float z, float w) | cqsp::asset::ShaderProgram | |
ShaderProgram() | cqsp::asset::ShaderProgram | |
ShaderProgram(const Shader &vert, const Shader &frag) | cqsp::asset::ShaderProgram | |
ShaderProgram(const Shader &vert, const Shader &frag, const Shader &geom) | cqsp::asset::ShaderProgram | |
UseProgram() | cqsp::asset::ShaderProgram | |
~ShaderProgram() | cqsp::asset::ShaderProgram |