|
Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
|
This is the complete list of members for cqsp::asset::ShaderProgram, including all inherited members.
| bindTexture(int texture, unsigned int texture_id) | cqsp::asset::ShaderProgram | |
| operator unsigned int() const | cqsp::asset::ShaderProgram | inline |
| program | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, bool value) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, int value) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, float value) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, const glm::vec2 &value) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, float x, float y) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, const glm::vec3 &value) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, float x, float y, float z) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, const glm::vec4 &value) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, float x, float y, float z, float w) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, const glm::mat2 &mat) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, const glm::mat3 &mat) | cqsp::asset::ShaderProgram | |
| Set(const std::string &name, const glm::mat4 &mat) | cqsp::asset::ShaderProgram | |
| setBool(const std::string &name, bool value) | cqsp::asset::ShaderProgram | |
| setFloat(const std::string &name, float value) | cqsp::asset::ShaderProgram | |
| setInt(const std::string &name, int value) | cqsp::asset::ShaderProgram | |
| setMat2(const std::string &name, const glm::mat2 &mat) | cqsp::asset::ShaderProgram | |
| setMat3(const std::string &name, const glm::mat3 &mat) | cqsp::asset::ShaderProgram | |
| setMat4(const std::string &name, const glm::mat4 &mat) | cqsp::asset::ShaderProgram | |
| SetMVP(const glm::mat4 &model, const glm::mat4 &view, const glm::mat4 &projection) | cqsp::asset::ShaderProgram | |
| setVec2(const std::string &name, const glm::vec2 &value) | cqsp::asset::ShaderProgram | |
| setVec2(const std::string &name, float x, float y) | cqsp::asset::ShaderProgram | |
| setVec3(const std::string &name, const glm::vec3 &value) | cqsp::asset::ShaderProgram | |
| setVec3(const std::string &name, float x, float y, float z) | cqsp::asset::ShaderProgram | |
| setVec4(const std::string &name, const glm::vec4 &value) | cqsp::asset::ShaderProgram | |
| setVec4(const std::string &name, float x, float y, float z, float w) | cqsp::asset::ShaderProgram | |
| ShaderProgram() | cqsp::asset::ShaderProgram | |
| ShaderProgram(const Shader &vert, const Shader &frag) | cqsp::asset::ShaderProgram | |
| ShaderProgram(const Shader &vert, const Shader &frag, const Shader &geom) | cqsp::asset::ShaderProgram | |
| UseProgram() | cqsp::asset::ShaderProgram | |
| ~ShaderProgram() | cqsp::asset::ShaderProgram |