Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
RenderInterface_GL3::RenderLayerStack Member List

This is the complete list of members for RenderInterface_GL3::RenderLayerStack, including all inherited members.

BeginFrame(int new_width, int new_height)RenderInterface_GL3::RenderLayerStack
DestroyFramebuffers()RenderInterface_GL3::RenderLayerStackprivate
EndFrame()RenderInterface_GL3::RenderLayerStack
EnsureFramebufferPostprocess(int index)RenderInterface_GL3::RenderLayerStackprivate
fb_layersRenderInterface_GL3::RenderLayerStackprivate
fb_postprocessRenderInterface_GL3::RenderLayerStackprivate
GetBlendMask()RenderInterface_GL3::RenderLayerStackinline
GetLayer(Rml::LayerHandle layer) constRenderInterface_GL3::RenderLayerStack
GetPostprocessPrimary()RenderInterface_GL3::RenderLayerStackinline
GetPostprocessSecondary()RenderInterface_GL3::RenderLayerStackinline
GetPostprocessTertiary()RenderInterface_GL3::RenderLayerStackinline
GetTopLayer() constRenderInterface_GL3::RenderLayerStack
GetTopLayerHandle() constRenderInterface_GL3::RenderLayerStack
heightRenderInterface_GL3::RenderLayerStackprivate
layers_sizeRenderInterface_GL3::RenderLayerStackprivate
PopLayer()RenderInterface_GL3::RenderLayerStack
PushLayer()RenderInterface_GL3::RenderLayerStack
RenderLayerStack()RenderInterface_GL3::RenderLayerStack
SwapPostprocessPrimarySecondary()RenderInterface_GL3::RenderLayerStack
widthRenderInterface_GL3::RenderLayerStackprivate
~RenderLayerStack()RenderInterface_GL3::RenderLayerStack