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Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
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This is the complete list of members for RenderInterface_GL3, including all inherited members.
active_program | RenderInterface_GL3 | private |
BeginFrame() | RenderInterface_GL3 | |
BlitLayerToPostprocessPrimary(Rml::LayerHandle layer_handle) | RenderInterface_GL3 | private |
Clear() | RenderInterface_GL3 | |
CompileFilter(const Rml::String &name, const Rml::Dictionary ¶meters) override | RenderInterface_GL3 | |
CompileGeometry(Rml::Span< const Rml::Vertex > vertices, Rml::Span< const int > indices) override | RenderInterface_GL3 | |
CompileShader(const Rml::String &name, const Rml::Dictionary ¶meters) override | RenderInterface_GL3 | |
CompositeLayers(Rml::LayerHandle source, Rml::LayerHandle destination, Rml::BlendMode blend_mode, Rml::Span< const Rml::CompiledFilterHandle > filters) override | RenderInterface_GL3 | |
DrawFullscreenQuad() | RenderInterface_GL3 | private |
DrawFullscreenQuad(Rml::Vector2f uv_offset, Rml::Vector2f uv_scaling=Rml::Vector2f(1.f)) | RenderInterface_GL3 | private |
EnableClipMask(bool enable) override | RenderInterface_GL3 | |
EnableScissorRegion(bool enable) override | RenderInterface_GL3 | |
EndFrame() | RenderInterface_GL3 | |
fullscreen_quad_geometry | RenderInterface_GL3 | private |
GenerateTexture(Rml::Span< const Rml::byte > source_data, Rml::Vector2i source_dimensions) override | RenderInterface_GL3 | |
GetUniformLocation(UniformId uniform_id) const | RenderInterface_GL3 | private |
glstate_backup | RenderInterface_GL3 | private |
LoadTexture(Rml::Vector2i &texture_dimensions, const Rml::String &source) override | RenderInterface_GL3 | |
MaxNumPrograms | RenderInterface_GL3 | privatestatic |
operator bool() const | RenderInterface_GL3 | inlineexplicit |
PopLayer() override | RenderInterface_GL3 | |
program_data | RenderInterface_GL3 | private |
program_transform_dirty | RenderInterface_GL3 | private |
projection | RenderInterface_GL3 | private |
PushLayer() override | RenderInterface_GL3 | |
ReleaseFilter(Rml::CompiledFilterHandle filter) override | RenderInterface_GL3 | |
ReleaseGeometry(Rml::CompiledGeometryHandle handle) override | RenderInterface_GL3 | |
ReleaseShader(Rml::CompiledShaderHandle effect_handle) override | RenderInterface_GL3 | |
ReleaseTexture(Rml::TextureHandle texture_handle) override | RenderInterface_GL3 | |
render_layers | RenderInterface_GL3 | private |
RenderBlur(float sigma, const Gfx::FramebufferData &source_destination, const Gfx::FramebufferData &temp, Rml::Rectanglei window_flipped) | RenderInterface_GL3 | private |
RenderFilters(Rml::Span< const Rml::CompiledFilterHandle > filter_handles) | RenderInterface_GL3 | private |
RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override | RenderInterface_GL3 | |
RenderInterface_GL3() | RenderInterface_GL3 | |
RenderShader(Rml::CompiledShaderHandle shader_handle, Rml::CompiledGeometryHandle geometry_handle, Rml::Vector2f translation, Rml::TextureHandle texture) override | RenderInterface_GL3 | |
RenderToClipMask(Rml::ClipMaskOperation mask_operation, Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation) override | RenderInterface_GL3 | |
SaveLayerAsMaskImage() override | RenderInterface_GL3 | |
SaveLayerAsTexture() override | RenderInterface_GL3 | |
scissor_state | RenderInterface_GL3 | private |
SetScissor(Rml::Rectanglei region, bool vertically_flip=false) | RenderInterface_GL3 | private |
SetScissorRegion(Rml::Rectanglei region) override | RenderInterface_GL3 | |
SetTransform(const Rml::Matrix4f *transform) override | RenderInterface_GL3 | |
SetViewport(int viewport_width, int viewport_height) | RenderInterface_GL3 | |
SubmitTransformUniform(Rml::Vector2f translation) | RenderInterface_GL3 | private |
TextureEnableWithoutBinding | RenderInterface_GL3 | static |
TexturePostprocess | RenderInterface_GL3 | static |
transform | RenderInterface_GL3 | private |
UseProgram(ProgramId program_id) | RenderInterface_GL3 | private |
viewport_height | RenderInterface_GL3 | private |
viewport_width | RenderInterface_GL3 | private |
~RenderInterface_GL3() | RenderInterface_GL3 |