Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: universe.h:39
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: sysproduction.h:23
SysProduction(Game &game)
Definition: sysproduction.h:25
int Interval() override
Definition: sysproduction.h:27
void ProcessIndustries(Node &node)
Runs the production cycle Consumes material from the market based on supply and then sells the manufa...
Definition: sysproduction.cpp:245
void ScaleIndustry(Node &industry_node, components::Market &market)
Definition: sysproduction.cpp:35
void DoSystem() override
Definition: sysproduction.cpp:265
void ProcessIndustry(Node &industry_node, components::Market &market, Node &population_node, double infra_cost)
Definition: sysproduction.cpp:120
Definition: basicmaneuver.cpp:23
const int ECONOMIC_TICK
Definition: economyconfig.h:22