Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: universe.h:39
static constexpr int WEEK
Definition: stardate.h:55
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: syspopulation.h:31
int Interval() override
Definition: syspopulation.h:35
void DoSystem() override
Definition: syspopulation.cpp:164
SysPopulationConsumption(Game &game)
Definition: syspopulation.h:33
void ProcessSettlement(Node &settlement, const components::ResourceConsumption &marginal_propensity_base, const components::ResourceConsumption &autonomous_consumption_base, const float savings)
Definition: syspopulation.cpp:72
Definition: syspopulation.h:24
int Interval() override
Definition: syspopulation.h:28
SysPopulationGrowth(Game &game)
Definition: syspopulation.h:26
void DoSystem() override
Definition: syspopulation.cpp:37
Definition: basicmaneuver.cpp:23
const int ECONOMIC_TICK
Definition: economyconfig.h:22
Definition: resource.h:144