Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: resource.h:74
static const int DAY
Definition: stardate.h:51
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: sysmarket.h:24
void DeterminePrice(components::Market &market, entt::entity good_entity)
Definition: sysmarket.cpp:78
int Interval() override
Definition: sysmarket.h:28
void DoSystem() override
Definition: sysmarket.cpp:33
SysMarket(Game &game)
Definition: sysmarket.h:26
components::ResourceLedger base_prices
Definition: sysmarket.h:35
void Init() override
Definition: sysmarket.cpp:89
Definition: commands.cpp:27
Definition: economy.h:126