Wrapper class for all the components of the game, so that all the game stuff can be initialized in on...
Definition: game.h:27
Definition: isimulationsystem.h:25
Game & game
Definition: isimulationsystem.h:42
Definition: sysinfrastructure.h:23
int Interval() override
Definition: sysinfrastructure.h:27
void DoSystem()
Definition: sysinfrastructure.cpp:27
InfrastructureSim(Game &game)
Definition: sysinfrastructure.h:25
Definition: basicmaneuver.cpp:23
const int ECONOMIC_TICK
Definition: economyconfig.h:22