|
Conquer Space 0.0.0
A space themed grand strategy game set in the near future, with realistic orbital mechanics, and an emphasis on economics and politics.
|
#include <hjson.h>#include <istream>#include <memory>#include <string>#include <utility>#include <glm/glm.hpp>#include "engine/asset/asset.h"Go to the source code of this file.
Classes | |
| class | cqsp::asset::Shader |
| class | cqsp::asset::ShaderProgram |
| A shader program. More... | |
| class | cqsp::asset::ShaderDefinition |
Namespaces | |
| namespace | cqsp |
| namespace | cqsp::asset |
| When adding assets, it is extremely crucial that you read cqsp::asset::AssetLoader::LoadResources to find out how to add a resource to the game. | |
Typedefs | |
| typedef std::shared_ptr< ShaderProgram > | cqsp::asset::ShaderProgram_t |
| The preferred way of using a shader program. More... | |
Enumerations | |
| enum class | cqsp::asset::ShaderType { cqsp::asset::NONE , cqsp::asset::VERT , cqsp::asset::FRAG , cqsp::asset::GEOM } |
Functions | |
| ShaderProgram_t | cqsp::asset::MakeShaderProgram (Shader &vert, Shader &frag) |
| Helper function to create a shader program. More... | |
| ShaderProgram_t | cqsp::asset::MakeShaderProgram (Shader &vert, Shader &frag, Shader &geom) |
| Helper function to create a shader program with a geometry shader. More... | |
| unsigned int | cqsp::asset::LoadShaderData (const std::string &code, int type) |
| unsigned int | cqsp::asset::MakeShaderProgram (int vertex, int fragment, int geometry) |
| std::string | cqsp::asset::GetErrorLog (unsigned int shader) |
| Get the issues of the shader, up to 1024 characters of it. More... | |